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''Theme Park World'', also known as ''Theme Park 2'', and in North America as ''Sim Theme Park'', is a 1999
construction and management simulation game Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vide ...
developed by
Bullfrog Productions Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', ...
and released by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
. The direct sequel to ''Theme Park'' (''
Theme Hospital ''Theme Hospital'' is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the ...
'' and ''
Theme Aquarium is a simulation video game published by Electronic Arts Square, in which the player creates and controls a sea life aquarium. It was originally released on 17 December 1998 for PlayStation only in Japan. The game was later ported to Microsoft Wi ...
'' are thematic sequels), the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. Initially developed for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
, it was ported to
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(whose version was titled ''Theme Park Roller Coaster'' in North America), as well for
Macintosh computer The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
s. The Mac version was published by
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different ...
. The game was developed because personnel at Bullfrog wanted to bring the original ''Theme Park'' up-to-date. ''Theme Park World'' features four themes of amusement park, the ability to ride attractions, and an online service that enabled players to share parks. Reception was mostly positive, with reviewers complimenting the sound and visuals, although some were critical of the interface. The game was followed by ''
Theme Park Inc ''Theme Park Inc.'' (known as ''SimCoaster'' in the United States and Australia and ''Theme Park Manager'' in Germany) is a construction and management simulation video game. It is the sequel to ''Theme Park World'' (1999). ''Theme Park Inc.'' w ...
'' (also known as ''Sim Coaster'') in 2001.


Gameplay

''Theme Park World'' tasks players with managing a series of
amusement parks An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
. To do this, the player must choose how to spend their funds, finding ways to expand the number and scope of their parks while remaining profitable. Money can be used to purchase things such as new rides or attractions, and hire staff to maintain the park. As in its predecessor ''Theme Park'', the staff available for recruitment include mechanics, cleaners (known in some versions as handymen), entertainers, and guards, but ''Theme Park World'' also introduces a new role: scientists (known in some versions as researchers). The staff repair rides, clean litter, entertain visitors, ensure the park's security and research new rides, shops, and attractions. Staff can be trained to make them more efficient, and require frequent rest in staff rooms. Rides can be upgraded to increase their reliability, capacity, and speed, as well as provide additional components for track-based rides, such as jumps and tunnels for race tracks, and loops for roller coasters. Toilets and features such as bins, speakers, and security cameras can also be purchased. Various elements can be controlled by the player, such as the name of the park, the price of admission, the layout of the roller-coaster tracks, and the quality of goods in the shops. The player can build cafés, novelty stores, restaurants, and parlours for foodstuff such as chips (fries), ice creams, and burgers. In the PlayStation version, certain rides and sideshows are playable as minigames such as races and 9 puzzles. The player can take loans and purchase additional land for the park. A key focus is maintaining visitor satisfaction: the player is provided with feedback on visitors' merriment in the forms of a happiness meter,Manual, p. 8. and thought bubbles. The bubbles convey feelings such as confusion, pleasure, hunger, and hygiene, which are indicators of the park's success. There is an adviser who provides tutorials and information about the park's events. The player can earn golden tickets or keys for completing tasks such as getting a certain number of people in the park, reaching a certain happiness level, and making a certain profit in a year.Prima Guide Book, p. 42. Golden tickets can be used to buy special rides that cannot otherwise be researched by park scientists, as well as unlock golden keys needed to open additional parks. The requirements for earning golden tickets are similar in each park, but get harder as the game progresses. There are four themes of park: Lost Kingdom (featuring mainly
mesozoic The Mesozoic Era ( ), also called the Age of Reptiles, the Age of Conifers, and colloquially as the Age of the Dinosaurs is the second-to-last era of Earth's geological history, lasting from about , comprising the Triassic, Jurassic and Cretaceo ...
, but also Aztec, Mayan, and Ape-based rides) Wonder Land (described as a "fairy kingdom"), Halloween World, and Space Zone, with Space Zone being the hardest. In the PlayStation version, there are two parks for each theme. Each world has setting-appropriate rides, shops, and sideshows. Only the Lost Kingdom and Halloween World are available at the start (in the PlayStation version, the players start in the Lost Kingdom). The player can ride rides, and tour the park in the
first-person view First-person view (FPV), also known as remote-person view (RPV), or simply video piloting, is a method used to control a radio-controlled vehicle from the driver or pilot's view point. Most commonly it is used to pilot a radio-controlled aircraf ...
.Complete Guide Book, p. 35. In the PlayStation version, four golden tickets are required to use the latter feature. There is also an Instant Action mode, in which the player starts with a pre-built park in the Lost Kingdom, some staff, and double the usual amount of money. It features automatic research and cheaper staff, tracks, and expansion, but certain rides, shops, sideshows, upgrades, and features are not available.


Theme Park World Online

The ''Theme Park World Online'' website contained news and updates to the game, and featured a page that contained published parks. Invitations to parks could be issued, and players could vote for their favourites. Competitions were hosted, with prizes awarded for the best parks.Manual, p. 60. Players could also visit others' published parks. Platinum Tickets, which were used to download rides from the website, were awarded when others visited the player's parks. Postcards could be sent by email, and the service offered a chat feature. The chat service had a function to report abusive players, who would have their connection terminated. Players could also be blackmarked. An account was required to use ''Theme Park World Online''.


Development

''Theme Park World'' was announced (as ''Theme Park 2'') in April 1999. Many Bullfrog personnel had wanted to produce an updated version of ''
Theme Park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
''. Producer Jeff Gamon said that and that players wanted to ride rides they created and Bullfrog built on the original game's success using the latest technology. Gamon also said that ''Theme Park World'' would be less objective-based and more open-ended than the previous ''Theme'' games. Early in development, there were 12 artists, who were led by Darran Thomas before he left Bullfrog with Jeremy Longley and
Glenn Corpes Glenn Corpes is an independent video game developer. He is best known for his work at Bullfrog Productions on titles including '' Populous'' (of which he was a co-creator), ''Magic Carpet'', and ''Dungeon Keeper''. He left Bullfrog in 1999 to fo ...
to found Lost Toys. The game used a 3D engine to eliminate the need for a 3D accelerator card, and an advanced behavioural
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
system (programmed by Ben Board) that gave visitors different behavioural traits. Board said that the most important feature was the queuing behaviour, and that he spent a while making it look interesting when visitors were in long queues. Many management features of the original game were retained, but some, such as supply ordering and competition with other parks, were removed. Staff would no longer get strike action because it was considered confusing and annoying. ''Theme Park World'' originally used the '' Populous: The Beginning'' engine, but it was "limiting", and a new one was built. Most of the development team were from Mindscape: they were brought to Bullfrog to complete ''
Dark Omen ''Warhammer: Dark Omen'' is a fantasy real-time Tactical wargames, tactical wargame based upon the ''Warhammer Fantasy Battle'' table-top game and figurines, and is the sequel to the 1995 game ''Warhammer: Shadow of the Horned Rat''. Developed by ...
''. After ''Theme Resort'' was cancelled, its team joined the people from Mindscape to develop ''Theme Park 2''. As of October 1999, development of the PlayStation version was two months behind the PC version, and there was a greater emphasis placed on the minigames to compensate for its lack of internet connectivity. The internet connectivity and the ability to ride rides were developed in response to criticism of the original game's repetitiveness. In August 1999, ''Theme Park World'' was renamed as ''Sim Theme Park'' for North America, and was released as part of
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxi ...
' (a sister company of Bullfrog) '' Sim'' line. The renaming was to make the game easy to recognise by all types of gamer. Bullfrog General Manager Bruce McMillan said that the ''Theme'' series was much stronger in Europe and Asia than North America, and the re-branding would inform gamers of the type of gaming experience the game would offer. He also said they were pleased to work with Maxis, which would allow the game to become popular in the United States. Luc Barthelet, Maxis' General Manager, said ''Theme Park World'' "is a great game" and that he was pleased to have it as part of the ''Sim'' series, but expressed jealousy at Bullfrog for developing such a game before Maxis. ''Theme Park World'' was released for Microsoft Windows on 3 November 1999; it was released for Europe on 19 July 2000. The Japanese version was published by
Electronic Arts Square (also known under its American brand name SquareSoft) was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early emp ...
. It was released on Macintosh by
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different ...
on 8 December 2000. The
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
version (developed by
Climax Studios Climax Studios is a British video game developer based in Portsmouth that is best known for their work on the 2004 action role-playing game '' Sudeki'' and the 2007 and 2009 survival horror video games '' Silent Hill: Origins'' and '' Silent ...
) was released on 22 March 2000 (16 March in Japan), and the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
(titled ''Theme Park Roller Coaster'' in North America) version was released on 5 December 2000 (4 March 2000 in Japan). The European PS1 and PS2 versions were released in July 2000 and December 2002, respectively. ''Theme Park World'' was released on the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
via the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable content ...
in North America on 11 February 2010, and in Japan on 24 December 2009. The adviser is voiced by Lewis MacLeod in UK release.Manual, p. 74.


Reception

''Theme Park World'' received generally positive reviews, though it failed to match the success of its predecessor. In North America, it sold 309,516 units and earned $8.51 million from January through October 2000, according to
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
. These figures rose to 563,299 units and $13.08 million by the end of 2000, which made ''Sim Theme Park'' the region's eighth-best-selling computer game for the year. In 2001, the game took ninth in the United States for the year, with sales of 514,288 units ($9.92 million). The game was later given a "Platinum" sales award by the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and the ...
(ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. The PC version was praised highly by Robert Coffey of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'': he believed the game is "Wildly entertaining" and liked the ability to tour parks and ride rides. His only real criticism was the difficulty of constructing roller coasters. The game was awarded the Editors' Choice award. A reviewer from
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
described the presentation as "clear, concise, and fun", and was impressed with the sound. Ron Dulin of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
also liked the "amusing" visual appeal, but complained about the amount of detail the player must manage once the park becomes popular, and said it takes away the enjoyment of the player's creation. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
''s criticism was that the game is much more freeform than ''
Theme Hospital ''Theme Hospital'' is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the ...
'': he said no specific goals are presented, and that golden tickets are often won suddenly. ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' reviewer complained that the player cannot build more than one of the same item at a time, and must keep re-entering the menus and select it again. He also described the adviser as "incredibly annoying", and the rides as "tamer than a sedated penguin". Despite these criticisms, ''Theme Park World'' was also described as "Very addictive". Jeuxvideo.com's reviewer thought ''Theme Park World'' is better than the original due to the 3D graphics, and also praised Bullfrog's humour, but also described the appearance as "repetitive". Bob Colayco of FiringSquad found the 3D graphics as colourful, and liked the refined user interface, describing it as "context sensitive" and believed that
hotkey computing, a keyboard shortcut also known as hotkey is a series of one or several keys to quickly invoke a software program or perform a preprogrammed action. This action may be part of the standard functionality of the operating system or ...
s play a greater role than in the previous game. He believed the game is "cuter" than '' RollerCoaster Tycoon''. '' Génération 4''s Rémy Goavec was highly complimentary: he said ''Theme Park World'' was "a real treat" and "possibly the best Christmas gift Bullfrog could give". It was also described as "beautiful", "funny", and "intelligent". ''Theme Park World'' was more heavily criticised by Ben Silverman of
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
: he liked the graphics, but described the adviser's advice as "worse than a nagging housewife". He also complained about the lack of variety, and said that the rides are repeated across the four worlds. Daniel Erickson of '' Next Generation'' stated that "hardcore sim fans might miss having to trade stocks and manage land grants, but everyone else is in for a treat". The PlayStation version was described by
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Sam Bishop as "a fantastic game". He thought the sound is "fantastic" and the adviser's voice acting is "perfect", but criticised the sprites as not becoming more detailed as the player zooms in, making close-up views a "pixeled horror". Absolute PlayStation said the music is repetitive, and disagreed with IGN on the adviser by describing him as "infuriating". A staff member described the game as "just more of the same". Jeuxvideo.com's reviewer thought the PlayStation version's gameplay is "mediocre", and criticised the interface for being too complex, although the action was described as "rich". Eric Bratcher reviewed the PlayStation version for '' Next Generation'', and stated that "although there's nothing else like it on PlayStation this sluggish, homely, online version of a great PC title would have been much better suited for the next-generation systems". The PlayStation 2 version was described by a reviewer of Jeuxvideo.com as "a very good simulation game", and he also said the graphics were good, but could have been "more beautiful".
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Doug Perry said the PlayStation 2 version is smoother than the PC version, and praised its "laptop" interface. He described the game as "a fun, clean addictive game that's intelligent and highly amusing". Jeff Gerstmann of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
liked the fact the PlayStation 2 version's goals are made clear, and believed the music fits the parks well and the fact that it has multiple parks made it great for players who like to play for short periods. Eric Bratcher reviewed the PlayStation 2 version of the game for '' Next Generation'', rating it four stars out of five, and said that "a stripped-down PC sim that shared the strange, hypnotic appeal of amusement parks themselves – you can't logically explain why you're there, but you'll find yourself captivated, unable to wipe the smile from your face". This version of the game won ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s annual "Best Simulation Game" award among
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s. The Macintosh version was believed to be "just plain fun" by Michael Phillips of
Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a maga ...
, who also praised the vibrant graphics. He also complimented the music as "themeparkish", and said it adds to the game's mood. ''Theme Park World'' for PC was awarded the 2000 BAFTA Interactive Entertainment Award for Sound at the time recognising all aspects of Sound and Music in games. The award was collected on stage by composer
James Hannigan James Hannigan (born 23 July 1971) is a British composer with credits in the ''Harry Potter'', ''The Lord of the Rings'', ''Command and Conquer'' (including Red Alert 3's well-known Soviet March), ''Dead Space'', ''Warhammer'', ''Cloudy With ...
,
Richard Joseph Richard Joseph (23 April 1953 – 4 March 2007) was an English computer game composer, musician and sound specialist. He had a career spanning 20 years starting in the early days of gaming on the C64 and the Amiga and onto succeeding form ...
and Nick Laviers of Electronic Arts.


See also

* '' RollerCoaster Tycoon''


References


Sources

* * * * *


External links

* {{Sim series 1999 video games Amusement park simulation games Electronic Arts games Classic Mac OS games Bullfrog Productions games PlayStation (console) games PlayStation 2 games PlayStation Network games Video game sequels Video games scored by James Hannigan Video games scored by Mark Knight Video games scored by Matthew Simmonds Video games scored by Richard Joseph Windows games Feral Interactive games Video games set in amusement parks Video games set in 2000 BAFTA winners (video games) Video games developed in the United Kingdom